The DynamicSet Rollout menu offers all important parameters to control a DynamicSet. Make sure to read about how to create your own TD-Tools also check out the section about how to work with simulation files in the chapter: How to Work with Sim files.
Time
Offset - sets the play offset of the recorded cache file. This
can be used to start at a certain frame when playing back the particle
system.
Position X,Y,Z - sets the position, in World Units, where the
cache playback should happen.
Rotation X,Y,Z - rotates the particle cache playback along each
of the individual axis, around its center point
Scale - defines a scale factor for the particle cache playback.
Link to Object - instead of specifying discreet X,Y,Z values as
explained above, you may also use any object to position the particle
cache playback in the scene. Even another particle system may be used
to position and place particle cache playbacks!
Out of Range Hold Particle - the following options define the
playback behavior of the cached particles. Out-of-range playback can behave
in the following ways
Off - cached particles outside of "their" recorded
time will not be visible at all on playback
< - will show the first frame
of recorded particles when the cached particles are outside of "their"
recorded time
<<>> - shows and holds
the particles from their first cached frame from beginning of playback
and at end of playback, the last cached frame of particles is kept visible.
>> - at end of playback the
last cached frame is kept visible
Group - this control defines the particle group that should
be stored along with the DynamicSet when saved as a black box. (setting
this option is no longer needed! This is an option for compatibility with
old scenes, only)
Emitter - defines the Emitter type to be used for "easy click"
particle systems. When an emitter type is chosen, a set of parameters
is automatically added as DynamicSet Inputs (see image above). A rectangle
emitter was chosen in the example above, along with X, Y, Z ports, to
specify the dimensions that have been automatically added to the DynamicSet
input ports. Those ports automatically appear in the None Tree-View section
of the Rollups list.
Name - specifies a particle name that will be used when an emitter
is created. This option is only valid when an emitter type is chosen.
Rollups List Box - displays all available rollup menus for this
DynamicSet. Standard windows Drag and Drop mouse operations allow you
to sort or re-organize the appearance of the menu sections or parameters.
Add Roll. - when pressed a new Rollout-Menu will be added to the
list of menus. A single long click will allow you to rename the newly
created menu.
AddPort - adds an input port to the selected menu section. Several
different input ports are available from the list and every port may also
be renamed, with a single long click on its name.
Remove - removes the selected port or menu entry.
From - sets the minimum value that the port can have.
To - sets the maximum value a port should be able to get.
Percent - turns the value into a percentage instead of a plain
number value.
Control - is a context sensitive drop down menu that shows the
available UI options for a given port. Depending on the type of port,
there may be several user interface options to choose form. An integer,
for example, may be a simple single value or a multiple value check box
or list box .

Tip
The starting value of a UI element can be easily set when the UI interface
is displayed in the rollout. The value set there will be used whenever
this interface is created for the first time.